Algorithm's Choice

At first glance, being a recommender system looks glamorous. Millions of items at your fingertips, users eagerly waiting for suggestions, conversions rolling in like clockwork. Easy job, right? Wrong.

Most of the time, you barely know your users. A click here, a half-watched video there, a shopping cart abandoned at midnight. That’s all the data you get to work with—and somehow you’re expected to read minds from it.

Meanwhile, users keep changing their tastes, new constraints appear out of nowhere—“Only recommend the freshest items! But also from this narrow, obscure category!”—and to top it all off, rival recommender systems are challenging you in relentless A/B tests. One small improvement and they immediately steal the spotlight.

Now imagine stepping into those shoes yourself.

Components

Playing Cards have two sides:

Item Cards have two sides:

💡 Playing Cards act as both actions (transformations) and features (rules to be satisfied). Two sets can be combined for up to 6 players.

Goal of the Game

Be the first player to recommend all your items to active users by building valid recommendation chains.

Setup

  • Shuffle Item Cards and place the correct number of them (user side up) in the center of the table:
  • # of Players# of Active Users
    22
    3–43
    4–64

    Next to each User, place 1 Playing Card feature side up.

  • Deal to each player:
  • Place remaining Playing Cards as the draw pile (feature side up).
  • Course of the Game

    The player most recently on social media or in an online shop starts. Play proceeds clockwise.

    Each turn has three steps:

    1. Play Card(s)
      • Place 1–2 Playing Cards at the end of a User’s recommendation line.
      • Chains must follow these rules:
        • No two Items can be adjacent.
        • No more than two consecutive Actions.
    2. Pitch an Item
      • Choose one of your Item Cards and attempt to recommend it by placing it at the end of the chain.
      • Draw 2 new Feature Cards and place them next to the User.
    3. If successful:
      • Chain satisfies all active features.
      • Flip your Item Card.
      • Replace the User with this Item Card (User side up).
      • Discard the entire chain.
      • Choose 1 of the 2 new features to remain; discard the other.
    4. If unsuccessful:
      • Take your Item back.
      • Choose 1 of the 2 new features to replace the old one.
      • Chain remains in play.
    5. Redraw
      • Draw until you have 5 Playing Cards.
      • If the draw pile runs out, shuffle the discard pile.

    End of the Game

    The game ends when a player has recommended all their items. That player is the Master Recommender.

    Items

    Each Item has three properties:

  • Shape: Triangle, Square, Circle
  • Colour: Blue, Green, Yellow, Black
  • Infill: Filled, Empty
  • Actions

    Each Action corresponds to one property:

  • Change Shape
  • Change Colour
  • Change Infill
  • User Features

    There are 12 possible features:

    Sets

    Variants